![]() While the development branch was feature frozen (i.e. Many new features introduced in Godot 3.0 (January 2018) and 3.1 still needed refinement, and thus a lot of work was poured into those areas to improve the usability, implement missing components and fix bugs reported by our growing userbase. And indeed, shortly after releasing 3.1 and having written a handful of new features intended for 3.2, our lead developer Juan Linietsky moved on to developing the upcoming Vulkan renderer for Godot 4.0 in a separate branch.īut the rest of us engine contributors did not stay idle in the meantime, and a strong focus was put on fixing as many issues as we could to make Godot 3.2 a long-lasting release. Godot 3.2 was initially planned to have a short release cycle (4 to 6 months), with few new features and mostly fixes for some of the main issues of our previous main release, Godot 3.1 (March 2019). Downloadĭownload Godot 3.2 now and read on to learn more about its history, our support plans and the many new features in this update. Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It’s the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits! ![]()
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